the Tour

We're just getting started.

Founded in 1994, we have a rich history of creating deeply engaging gaming experiences. Our most recent game, the critically acclaimed Middle-earth: Shadow of Mordor, combined the power of our proprietary in-house technology with the genre defining innovation of the Nemesis System and the passion, commitment, and dedication to quality of our awesome team to mark our entry into the open world genre. Middle-earth: Shadow of Mordor was built on the DNA of over two decades of visionary, award-winning games. From the genre leading AI of F.E.A.R. to the storytelling and humor of No One Lives Forever to the visceral action and violence of Condemned.

We have a single-minded obsession with building unique games on our own technology and controlling our destiny through the quality and success of our games. We’re a relatively small studio backed by a global entertainment leader, where every individual’s contribution has a significant impact and every voice is heard. We have 20-year veterans of Monolith alongside brilliant new talent, some having worked on the most highly regarded games in the industry. What we all have in common is a commitment to making great games that we love to play. And we’re just getting started.

Motion Capture

Game Dev is a contact sport.

Housed within a 700-square-foot capture volume, our 39 camera Motion Analysis system has the technical fidelity to show every minute detail of a dismembered Uruk, every nuanced movement of a Ranger at The Black Gate, and absolutely anything else that pops into our twisted developer's minds. Monolith's MoCap studio is built upon more than 20-years of knowledge building world-class video games. Within its walls, we blend our own tech, emerging methods and technologies, and our very own tried and true methods. And, if you're lucky, one of our animators just might slam your head into a wrestling mat someday.

Sound Studio

We drop the beat on every beatdown.

Pushed by their ceaseless drive to get the perfect audio, the team at Monolith are intimately involved with every stage of development. Every clashing blade, every visceral impact, every note of music, and every single screaming Uruk are scored by our expert audio team at the helm of our cutting-edge sound studio. From scoring, to recording, to implementing the files into the game – there's no part of the process where their contributions go unheard. |

Game Time

When we're not making games — we're probably playing them.

Being a developer at Monolith is not just about creating kick-ass games. Sure, we all love making satisfying first-person (virtual) violence, but our devs leave that kind of thing at the office and enjoy more “traditional” hobbies in their free time. After all, crafting fun and entertaining games requires a solid comradery that extends beyond the physical walls of the studio. Whether it’s climbing mountains, gaming online or in person, brewing beer, or dominating in the Seattle Developer Soccer League (now boasting 9 studios), you’ll regularly find our devs socializing outside of work. Here at Monolith we pride ourselves for cultivating a culture of humor, trust, professionalism, and fun. Do you like having fun and doing awesome s***? We thought so. Why don’t you consider joining us?

After Hours

We're a team that loves to play together.

Sporting two teams that take to the pitch weekly, the Rangers and Wraiths, Monolith's soccer culture is very alive and very well. Want to join us? Count yourself in, regardless of your skill level. Interested in watching a few matches from around the world with other developers? Count yourself very in.