Cathi Court - President/Executive Producer
Cathi's last product, Beavis & Butt-head in Virtual Stupidity, sold over 130,000 units. (PC/Win95 only). (See below for additional details) The game was delivered in just 13 months, under budget, and within four days of a Gold Master date set well over a year in advance. Joining Viacom/Rabid with over fifteen years in advertising/film production, her previous work experience includes the following:
- Creative Director - VideOcart, Inc. ('91-'93) - In-store, on-cart digital merchandising systems
- Clients/Retailers included: Ocean Spray, Hershey's, Pepsi/Wal-Mart, Toy R Us, Von's, Dominicks
- Executive Producer - Grant/Jacoby, Inc. Advertising ('87 - '91)
- Clients included: Ameritech Mobile, S.C. Johnson & Sons, Stokely USA and Culligan International
- Production Business Manager - J. Walter Thompson USA ('81 - '86)
- Clients included: Miller Brewing Co., Oscar Mayer & Co., Pepsi International, Kraft General Foods
Her strengths: Project and staff management and motivation (read: Care and feeding of a Project and Development Team), and complete management of all production details.
Brian Babendererde - VP/Game Design
Brian had been with Viacom/Rabid since 1990, when it was still known as ICOM Simulations, and his design instincts and skills are exceptional. He was Co-Designer/Lead Artist on Beavis & Butt-head in Virtual Stupidity, which won PC Gamer's Best Adventure Game of the Year award for 1995, and is now ranked among their Top Twenty-Five Best Games Ever. The storyline and vision for Septerra Core are all based on Brian's years of role-playing and adventure gaming, and its visual style on his studies of all types of art and animation.
Titles in various roles include: Rocko's Modern Life: Spunky's Dangerous Day, Road Runner's Death Valley Rally, Daffy Duck-The Marvin Missions (SNES) and Phantom 2040 (SNES & Genesis); Yo Bro and Camp California (For TurboGrafx-16 & CD, respectively)
Jim Weisz - Senior Programmer
An industry veteran of some 16 years, Jim Weisz came to us from Midway Games, Inc., where he was Manager of the Consumer Porting group, the division responsible for conversion of hit arcade titles to PlayStation and N-64 formats. Jim's principal responsibility on the Septerra team is for the game's engine, where he is putting his considerable experience to work ensuring the realization of the overrall design.
Prior companies include: Viacom New Media/Rabid Entertainment ('94-'97), VideOcart, Inc. ('91-'93), Incredible Technologies, Inc. ('88-'91), Digital Mechanics, Inc. ('84-'88)
Titles include: Beavis & Butt-head in Virtual Stupidity, Are you Afraid of the Dark (PC-CD-ROM), Snow Strike, The Three Stooges, C-SPRITE (MS-DOS), Balance of Power - The 1990 Edition (MS Windows), Cross Clues (Apple II)
Roger Dubbs - VP/Technical Director/Programmer
Roger is the main programmer of TerraBuilder, the program used to assemble the world of Septerra Core. Roger graduated from Texas A&M in 1991, with degrees in Mechanical Engineering and Computer Science. His professional career in programming games began with the King's Alchemist, an educational adventure game designed to teach chemistry. In 1996, Roger joined Rabid Entertainment and the Septerra Core team. His strength as a Windows, C & C++ programmer, and extensive knowledge of Microsoft tools and libraries, coupled with his interest in strategy, role-playing, action and adventure games of all kinds makes him a valuable contributor to this project.
Alisa Kober - VP/Art Direction
Alisa had been with Rabid for over four years, and her experience as Lead Animator on Beavis & Butt-head in Virtual Stupidity is only one of the many qualifications she has for her role on the Septerra Core team. Coming for a traditional cel animation background, Alisa quickly made the leap into digitally generated game animation, and in addition to the other titles she's worked on, has also been responsible for overseeing the design and internal development of Rabid's proprietary animation tool (RAT).
Titles include: Rocko's Modern Life: Spunky's Dangerous Day and GUTS (SNES), Beavis & Butt-head: Little Thingies (Win 95)
Additional Staff
In addition to those listed above, there are eight excellent artists on this team who are highly accomplished 3D modelers, animators, and illustrators using Alias, SoftImage, PhotoShop and a variety of proprietary and other software packages. Our team includes the services of two Quality Assurance Testers, who are also directly involved in the building of backgrounds for the game.