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Monolith Productions is seeking self-motivated, talented, and experienced people who thrive in a collaborative environment. We are a dynamic company on the cutting edge of interactive gaming technology. If you are looking for an exciting company that will define the future of computer entertainment, you've come to the right place!
Seattle named Top Video Gaming City!
The land of grunge rock and Starbucks coffee is also the "epicenter of interactive entertainment," according to Sperling's BestPlaces, a firm that has been helping people find their own "Best Place" to live, work and retire for nearly 20 years. Read full article here.
Monolith's goal is to create a fun, stable work environment to insure that every
single person is free to focus on creating the highest quality games
possible. Since its inception, Monolith has been fortunate to have
talented and dedicated team members who have been willing to try lots
of company scenarios in order to find the best fit for our working
environment. Consequently, we have learned nearly every lesson in
the book and have evolved into a company that creates the highest
quality games and is one of the most enjoyable places to work in this
industry.
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Monolith is comprised of an eclectic, highly creative group of people
who come from a broad range of backgrounds. We not only work well together as a team,
we are also friends and it's not uncommon to find a group of us gathered
for various outings after hours and on the weekends.
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Monolith is located in the north Kirkland area, only a few minutes driving distance from the hip and modern downtown Kirkland/Juanita areas. Employees are seated in small 'pods' designed to facilitate strong communication or in single offices or shared offices depending upon the needs of their position.
The atmosphere is very laid back and relaxed, with music playing from various offices
and lots of team interaction. We are located in a large, very modern Class A single floor office space that was completely gutted and re-built to our specs in early/mid 2006.
There is a large kitchen/lunchroom stocked with tons of free beverages, from coffee to soda to juices and vitamin water, where you will find groups of Monolithians enjoying food and laughs throughout the day!
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We are always striving to offer the best benefits available to our
people. While benefits are subject to change from time to time, we
currently offer a royalty/bonus plan, group medical, dental, vision,
life, AD&D, LTD, and employee assistance plans, section 125 plan,
education assistance, credit union membership, 24 hour
fitness enrollment, and various paid leaves, including 20 days of
personal leave per year, 10 holidays per year, 10 days of jury duty
leave per occurrence, and 3 days of bereavement leave per occurrence.
We also sponsor many company events throughout the year including
company wide Game Days, movie screenings and several company
parties.
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_: Located on the eastern shores of Lake Washington
and only 15 minutes away from downtown Seattle, Kirkland is a great
community in which to live and work. With a population of about 44,000,
Kirkland covers 11 square miles, nearly six miles of which runs along
the Lake Washington shoreline. Kirkland has much to offer, with art
galleries, restaurants, specialty shops, and a great nightlife. Conveniently
located east of downtown Seattle, west of Redmond, and just north
of Bellevue, Kirkland is a great escape from the larger cities of
Washington.
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: The best way to calculate the cost of living between
your current city and Kirkland is at www.homefair.com.
Please take a look at the immediate surrounding areas as well as the
cost of living can vary drastically as close as 20 minutes outside
of the Seattle/Kirkland area. For instance, at the time of this writing
$50,000 in Kirkland equals $46,000 in Lynnwood, which is 15 miles
north of Kirkland. The same salary would be at $43,000 in Everett,
which is 25 miles north of Kirkland.
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Western and Eastern Washington have so much to offer it is impossible
to list everything. From mountains to desert, water sports to winter
sports, cultural activities, fine and casual dining, great cities,
great nightlife, and the best damned coffee anywhere! You name it,
Washington has it. It takes only 3 hours to get to Washingtons
beautiful coast from Kirkland. On the way you go through the only
rain forest in North America. Drive 3 hours in the other direction
and youre in the middle of a gorgeous high desert. In between
are some of the most picturesque mountains anywhere, offering great
skiing in the winter and hiking trails in the summer! The diversity
in Washington is unbelievable.
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**Please click HERE to be redirected to the Time Warner Careers Page and apply to requisition #115399.**
WB Games Inc. seek an Art Development Director to be responsible for designing, implementing and enforcing the production pipeline for art insourcing and outsourcing. The Art Development Director develops art content staffing plans and monitors resource load and schedule for the external outsource teams as well as the insourced teams. In addition, he or she monitors content creation tasks in collaboration with production staff and art leads handling communication and feedback between the external partners and the internal game teams.
They work with Producers, Art Directors and Engineering on developing industry-best art practices and recommending workflow direction. He or she also collaborates with the Producers and Leads to develop shared company processes where appropriate, and participates in defining the aesthetic aspirations for the company.
- In conjunction with the Producer and Art Director of the game teams, coordinate the day-to-day activities for a large internal and outsourced team of Animators, Character Artists, Graphic designers, Background and Effects Artists.
- Be a key participant in the hiring process for content creators
- Help set schedule and visual expectations. Help maintain technical expectations.
- Help define the content creation process from pre-production through completion.
- Ensure communication and cross team coordination with the other Art management within WB Games.
- Meet with all external outsource companies, determine best fit, and communicate project needs and maintain relationship while that company is working with WB.
- 7 or more years of increasingly responsible experience in Art/Art Direction.
- 3+ years management experience.
- Minimum of a 2-year 2d/3d Art, Architecture, or Design degree, or equivalent experience.
- 4 year BFA or similar preferred.
- Experience working with a broad range of high-end 2D and 3D third-party content creation tools.
- Experience managing a group of 15 to 20 people
- Extremely organized and proficient overseeing large project schedules. Experience with Microsoft Project or similar software a major plus.
- Must be passionate about playing and making video games for the PC and gaming consoles.
- Experience developing console titles.
- Worked on a published game.
- Ability to collaborate with others to manage a large group of highly motivated and creative people.
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
**Please click HERE to be redirected to the Time Warner Careers Page and apply to requisition #115399.**
**Please click HERE to be redirected to the Time Warner Careers Page and apply to requisition #113769.**
Create a fluid and compelling user-interface experience for both consoles and PCs on-time, on-budget and to specification. The Graphic Designer, UI, is responsible for designing, prototyping, implementing and iterating upon a game's user interface experience from the opening start screen to the closing menus. The work will encompass menus, icons, HUDs, fonts and all aspects of UI design. This job will require close collaboration with the Art Director, the Engineer Architect for UI systems and the user interface team on design, creation and implementation. The Graphic Designer, UI, will work closely with Playtesting and Usability on iteration and evolvement of the user experience.
The Graphic Designer, UI, will help develop workflows with engineering and production to help create industry-best methods to easily implement and iterate upon UI systems. He or she will also work with the Production staff to help develop realistic schedules and identify all dependencies.
- Work closely with the Engineering UI team to implement all aspects of UI.
- Work closely with Design to create quick UI prototypes that can be tested.
- Collaborate and iterate with the Art Director on defining the look and interaction of the user experience.
- Prototype, design and create all artistic elements of the user interface.
- Work closely with the Production staff in building realistic schedules and identifying all dependencies.
- Work closely with Playtest and Usability in identifying weak spots in the UI flow and iterating upon the UI to improve the experience.
- 3-6 years console, PC or online gaming industry experience.
- Previous game console development a plus.
- Degree in Illustration, Graphic Design, Industrial Design or equivalent work experience as a User Interface Graphic Designer a plus.
- Extensive experience with 2D art tools and authoring tools like Flash, Photoshop and Illustrator.
- Strong knowledge of user interface design and the ability to generate design ideas.
- Experience with Scaleform a plus.
- Strong traditional art skills a plus.
- Strong background in User Experience, Human Computer Interface, and Information Architecture preferred.
- Ability to quickly prototype and iterate on ideas.
- Strong traditional art skills a plus.
- Strong interpersonal and team skills.
- Actively accepts from and provides feedback to other artists.
- Task driven, self-motivated, proactive.
- Works well under deadline.
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
**Please click HERE to be redirected to the Time Warner Careers Page and apply to requisition #113769.**
**Please click HERE to be redirected to the Time Warner Careers Page and apply to requisition #115360.**
WB Games Inc. seeks a Technical Design Director to participate in design-focused, developer due diligence activities in order to assess design talent, pipelines, tools and production processes. This position reviews and provides feedback to Production personnel on specific product Game Design Documents and ongoing design deliverables. In addition, this position assists development partners in improving design pipelines and processes when necessary.
The ideal candidate for this role will be passionate about all aspects of technical design evaluation and will be excited by the prospect of working with a wide variety of developers (both internal and external), development processes, game titles, genres and platforms.
- Work with WBG DAG group to assess the viability of development partners, both internal and external.
- Analyze design pipelines, processes, budgets, personnel plans and asset metrics through on-site visits to potential development partners or through the assessment of builds and documentation. Understand development partner's team structures, roles and responsibilities, and leadership skills. Assess technical pros and cons and completes due diligence reports with clear written recommendations.
- Regularly review specific product milestone drops including builds, schedules, documentation, tools, assets, etc. as required to provide a clear recommendation to WBG/WBIE Production staff.
- Identify design tools, programs, 3rd party software and/or hardware that could be helpful to our development partners and make recommendations as necessary to assist them in achieving success.
- Coordinates with Producers to assure our products adhere design-wise to Warner Bros. brand and approval requirements for licensed IPs.
- When requested, assists development partners by assessing and improving design pipelines and processes.
- Coordinate between development teams (internal and external) to facilitate the sharing of information, assets, services or ideas that may be helpful to another team.
- Collaborate across internal divisions to ensure our development partners are utilizing "best in class" design tools and processes for each product.
- Establish, maintain and enhance relationships with inside and outside creative resources, third party vendors, and development partners.
- Participates in departmental meetings to share ideas and "best practices."
- 10 or more years of design experience and 3 or more years of team lead or manager. Must have shipped at least 1-3 titles as a Level/World Design Lead.
- Minimum 4-year degree or equivalent with excellent critique and vocabulary skills.
- Expert in level/world design/layout/creation, game-play/AI setup/scripting for large AAA action/adventure or open-world games.
- Excellent leadership, communication, interpersonal, and organizational skills.
- Ability to communicate well with many external partners to facilitate the sharing of ideas and services.
- Familiarity with design tools and pipelines.
- Ability to work well under pressure and with deadlines.
- Strong interest in computer or video games.
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
**Please click HERE to be redirected to the Time Warner Careers Page and apply to requisition #115360.**
**Please click HERE to be redirected to the Time Warner Careers Page and apply to requisition #114694.**
Monolith Productions, a division of WB Games Inc., seeks a Sr. Software Engineer, Network to work closely with the award winning game team behind the F.E.A.R.™ and No One Lives Forever™ franchises building great technology and powering the development of Monolith's next generation of console and PC games.
As a Senior Engine Networking you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art networking technology for the PS3, XBOX 360 and PC. Your domain will cover the networking components of the engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology.
In addition, as part of Monolith's highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of engineering systems across the entire codebase. Opportunities for involvement in the creative process will also present themselves regularly throughout the course of each project.
This job will require close collaboration with the Lead Engineer on issues of technical design and the Game Engineers as appropriate during implementation and roll-out of new features.
The Senior Engine Networking will also work with the Lead Engineer to help develop realistic schedules and identify all dependencies.
- Develop and maintain robust and highly optimized systems that meet all design and schedule requirements.
- Collaborate with the appropriate developers during requirements gathering and work closely with the Lead Engineer on technical designs.
- Collaborate with Lead Engineer and Game Engineers to identify systems in need of optimization or replacement and on proposals of exciting new networking technologies.
- Work closely with the Lead Engineer in building realistic schedules and identifying all dependencies.
- Coordinate with QA and the Lead Engineer to ensure successful roll out of new features to the team(s).
- 5+ years professional C/C++ programming.
- Experience developing for either Xbox360 or PS3 (preferably both).
- Worked on AAA game title from concept to ship (preferred).
- Experience developing FPS games (preferred).
- Experience with networking technologies.
- Experience with creating title servers for content and stats (preferred).
- B.S. degree in CS/EE/Math/Physics
- Experience making low-level optimizations.
- Experience with memory management, multi-threading, cross-platform development and a working knowledge of 3D math.
- Experience architecting large robust systems.
- Microsoft Visual C++ development environment.
- Ability to collaborate with engineers and content creators to develop robust, maintainable, cutting-edge technology
- Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers
- Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills.
- Ability to work well in a team development environment.
- Strong desire to build industry-leading technology.
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
**Please click HERE to be redirected to the Time Warner Careers Page and apply to requisition #114694.**
**Please click HERE to be redirected to the Time Warner Careers Page and apply to requisition #113766.**
Monolith Productions, a division of WB Games Inc., seeks a Senior Software Engineer - Engine to work closely with the award winning technology team behind the F.E.A.R.™ and Condemned™ franchises building cutting-edge technology and powering the development of Monolith's next generation of console and PC games.
As a Senior Engine generalist you will work closely with the Game Team leads and the rest of your peers on the Core Technology Team to develop state-of-the-art runtime technology for the PS3, XBOX 360 and PC. Your domain will span the entire engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology for the next generation of consoles.
In addition, as part of Monolith's highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of engineering systems across the entire codebase.
This job will require close collaboration with the Engine Architect on issues of technical design and the Game Team leads and other Core Tech and Game System engineers as appropriate during implementation and roll-out of new features.
The Senior Engine generalist will also work with the Core Tech Team manager to help develop realistic schedules and identify all dependencies.
- Collaborate with Engine Architect, the Game Team leads and other Core Tech and Game System engineers to identify systems in need of optimization or replacement and on proposals of exciting new runtime technologies.
- Collaborate with the appropriate developers during requirements gathering and work closely with the Engine Architect on technical designs.
- Work closely with the CTT Manger in building realistic schedules and identifying all dependencies.
- Develop and maintain robust and highly optimized systems that meet all design and schedule requirements.
- Coordinate with QA and the Game Team leads to ensure successful roll out of new features to the team(s).
- 5-8+ years professional C/C++ programming.
- Experience developing for either Xbox360 or PS3 (preferably both).
- Worked on AAA game title from concept to ship (preferred).
- Experience developing FPS games (preferred).
- B.S. degree in CS/EE/Math/Physics.
- Experience making low-level optimizations.
- Experience with memory management, multi-threading, cross-platform development and a working knowledge of 3D math.
- Experience developing content streaming and/or compression solutions.
- Experience architecting large robust systems.
- Microsoft Visual C++/.NET development environment.
- Ability to collaborate with engineers and content creators to develop robust, maintainable and cutting-edge technology.
- Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers.
- Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills.
- Ability to work well in a team development environment.
- Strong desire to build industry-leading technology.
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
**Please click HERE to be redirected to the Time Warner Careers Page and apply to requisition #113766.**
**Please click HERE to be redirected to the Time Warner Careers Page and apply to requisition #113764.**
Monolith Productions, a division of WB Games Inc., seeks a Senior Software Engineer - Tools (Plug-ins) to work closely with the award winning technology team behind the F.E.A.R.™ and Condemned™ franchises building cutting-edge technology and powering the development of Monolith's next generation of console and PC games.
As a member of Monolith's Tools team you will work closely with the Senior Technical Artists, content development leads and the rest of your peers on the Core Technology Team to develop state-of-the-art tools technology with a focus on extending our plug-ins for 3ds Max. As a senior tools engineer, your domain will span as much of the tools pipeline as your skills and interests dictate, but your primary responsibilities will be centered around design, implementation and maintenance of pivotal new Max Plug-ins for our talented in-house team of content developers.
In addition, as part of Monolith's highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of both tools specific and general engineering systems. Opportunities for involvement in the creative process will also present themselves regularly throughout the course of each project.
This job will require collaboration with the Tools Architect on issues of technical design. You will also work closely with our senior technical artists and other content development experts on requirements gathering, iteration during feature betas and subsequent long term support.
The Senior Engineer - Tools (Plug-ins) will also work with the Core Tech Team manager to help develop realistic schedules and identify all dependencies.
- Collaborate with Tools Architect, other Core Tech engineers, Senior Technical Artists and other content development experts to identify elements of the content development pipeline that could be improved through the creation of new plug-ins for 3ds Max.
- Collaborate with the appropriate developers during requirements gathering and work closely with the Tools Architect on technical designs.
- Work closely with the CTT Manger in building realistic schedules and identifying all dependencies.
- Develop, iterate on and maintain improvements to our suite of Max plug-ins that enable higher levels of usability across our entire content development team and meet all design and schedule requirements.
- Coordinate with content development experts during controlled tools BETAs, then QA and the Game Team leads to ensure successful roll out of new features to the team(s).
- 5+ years professional C/C++ programming.
- Experience writing plug-ins for 3DSMax.
- 3+ years of MFC or Win32 GUI development experience (preferred).
- Experience developing Windows tools for 3D games (preferred).
- Experience working with artists and collecting requirements (preferred).
- Supported development of a AAA game title from concept to ship (preferred).
- B.S. degree in Computer Science.
- Solid understanding of 3DSMax and familiarity with the workings of other 3D design tools.
- Understanding of modeling, animation or any other area of content development
- Working knowledge of 3D math.
- Microsoft Visual C++/.NET development environment.
- Highly motivated to build easy to use, robust tools.
- Ability to collaborate with engineers and content creators to develop robust, maintainable, cutting-edge tools technology.
- Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills.
- Ability to thrive in a team development environment.
- Strong desire to build industry-leading tools technology.
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
**Please click HERE to be redirected to the Time Warner Careers Page and apply to requisition #113764.**
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