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Monolith Productions is seeking self-motivated, talented, and experienced people who thrive in a collaborative environment. We are a dynamic company on the cutting edge of interactive gaming technology. If you are looking for an exciting company that will define the future of computer entertainment, you've come to the right place!

MONOLITH IS AN EQUAL OPPORTUNITY EMPLOYER

NO GAME CONCEPT SUBMISSIONS PLEASE

NO PHONE CALLS PLEASE

Seattle named Top Video Gaming City!
The land of grunge rock and Starbucks coffee is also the "epicenter of interactive entertainment," according to Sperling's BestPlaces, a firm that has been helping people find their own "Best Place" to live, work and retire for nearly 20 years. Read full article here.

Monolith's goal is to create a fun, stable work environment to insure that every single person is free to focus on creating the highest quality games possible. Since its inception, Monolith has been fortunate to have talented and dedicated team members who have been willing to try lots of company scenarios in order to find the best fit for our working environment. Consequently, we have learned nearly every lesson in the book and have evolved into a company that creates the highest quality games and is one of the most enjoyable places to work in this industry.

Why Monolith?


_People: Monolith is comprised of an eclectic, highly creative group of people who come from a broad range of backgrounds. We not only work well together as a team, we are also friends and it's not uncommon to find a group of us gathered for various outings after hours and on the weekends.

_Facilities: Monolith is located in the north Kirkland area, only a few minutes driving distance from the hip and modern downtown Kirkland/Juanita areas. Employees are seated in small 'pods' designed to facilitate strong communication or in single offices or shared offices depending upon the needs of their position. The atmosphere is very laid back and relaxed, with music playing from various offices and lots of team interaction. We are located in a large, very modern Class A single floor office space that was completely gutted and re-built to our specs in early/mid 2006. There is a large kitchen/lunchroom stocked with tons of free beverages, from coffee to soda to juices and vitamin water, where you will find groups of Monolithians enjoying food and laughs throughout the day!

_Benefits: We are always striving to offer the best benefits available to our people. While benefits are subject to change from time to time, we currently offer a royalty/bonus plan, group medical, dental, vision, life, AD&D, LTD, and employee assistance plans, section 125 plan, education assistance, credit union membership, 24 hour fitness enrollment, and various paid leaves, including 20 days of personal leave per year, 10 holidays per year, 10 days of jury duty leave per occurrence, and 3 days of bereavement leave per occurrence. We also sponsor many company events throughout the year including company wide “Game Days,” movie screenings and several company parties.

_Living Environment: Located on the eastern shores of Lake Washington and only 15 minutes away from downtown Seattle, Kirkland is a great community in which to live and work. With a population of about 44,000, Kirkland covers 11 square miles, nearly six miles of which runs along the Lake Washington shoreline. Kirkland has much to offer, with art galleries, restaurants, specialty shops, and a great nightlife. Conveniently located east of downtown Seattle, west of Redmond, and just north of Bellevue, Kirkland is a great escape from the larger cities of Washington.

_Cost of Living: The best way to calculate the cost of living between your current city and Kirkland is at www.homefair.com. Please take a look at the immediate surrounding areas as well as the cost of living can vary drastically as close as 20 minutes outside of the Seattle/Kirkland area. For instance, at the time of this writing $50,000 in Kirkland equals $46,000 in Lynnwood, which is 15 miles north of Kirkland. The same salary would be at $43,000 in Everett, which is 25 miles north of Kirkland.

_Recreation: Western and Eastern Washington have so much to offer it is impossible to list everything. From mountains to desert, water sports to winter sports, cultural activities, fine and casual dining, great cities, great nightlife, and the best damned coffee anywhere! You name it, Washington has it. It takes only 3 hours to get to Washington’s beautiful coast from Kirkland. On the way you go through the only rain forest in North America. Drive 3 hours in the other direction and you’re in the middle of a gorgeous high desert. In between are some of the most picturesque mountains anywhere, offering great skiing in the winter and hiking trails in the summer! The diversity in Washington is unbelievable.

GRAPHICS DESIGNER, UI


Create a fluid and compelling user-interface experience for both consoles and PCs on-time, on-budget and to specification. The Graphic Designer, UI, is responsible for designing, prototyping, implementing and iterating upon a game's user interface experience from the opening start screen to the closing menus. The work will encompass menus, icons, HUDs, fonts and all aspects of UI design. This job will require close collaboration with the Art Director, the Engineer Architect for UI systems and the user interface team on design, creation and implementation. The Graphic Designer, UI, will work closely with Playtesting and Usability on iteration and evolvement of the user experience.

The Graphic Designer, UI, will help develop workflows with engineering and production to help create industry-best methods to easily implement and iterate upon UI systems. He or she will also work with the Production staff to help develop realistic schedules and identify all dependencies.

_Responsibilities
  • Work closely with the Engineering UI team to implement all aspects of UI
  • Work closely with Design to create quick UI prototypes that can be tested
  • Collaborate and iterate with the Art Director on defining the look and interaction of the user experience
  • Prototype, design and create all artistic elements of the user interface
  • Work closely with the Production staff in building realistic schedules and identifying all dependencies
  • Work closely with Playtest and Usability in identifying weak spots in the UI flow and iterating upon the UI to improve the experience
_Work Experience
  • 3-6 years console, PC or online gaming industry experience
  • Previous game console development a plus
_Education, Professional Training, Technical Training or Certification
  • Degree in Illustration, Graphic Design, Industrial Design or equivalent work experience as a User Interface Graphic Designer a plus
_Knowledge/Skills
  • Extensive experience with 2D art tools and authoring tools like Flash, Photoshop and Illustrator
  • Strong knowledge of user interface design and the ability to generate design ideas
  • Experience with Scaleform a plus
  • Strong traditional art skills a plus
  • Strong background in User Experience, Human Computer Interface, and Information Architecture preferred
  • Ability to quickly prototype and iterate on ideas
  • Strong traditional art skills a plus
_Other Requirements
  • Strong interpersonal and team skills
  • Actively accepts from and provides feedback to other artists.
  • Task driven, self-motivated, proactive.
  • Works well under deadline.


_Benefits include

Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)


ART

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AUDIO

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DESIGN

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SENIOR SOFTWARE ENGINEER - ENGINE


Work closely with the award winning technology team behind the F.E.A.R.™ and Condemned™ franchises building cutting-edge technology and powering the development of Monolith's next generation of console and PC games.

As a Senior Engine generalist you will work closely with the Game Team leads and the rest of your peers on the Core Technology Team to develop state-of-the-art runtime technology for the PS3, XBOX 360 and PC. Your domain will span the entire engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology for the next generation of consoles.

In addition, as part of Monolith's highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of engineering systems across the entire codebase.

This job will require close collaboration with the Engine Architect on issues of technical design and the Game Team leads and other Core Tech and Game System engineers as appropriate during implementation and roll-out of new features.

The Senior Engine generalist will also work with the Core Tech Team manager to help develop realistic schedules and identify all dependencies.

_Responsibilities
  • Collaborate with Engine Architect, the Game Team leads and other Core Tech and Game System engineers to identify systems in need of optimization or replacement and on proposals of exciting new runtime technologies
  • Collaborate with the appropriate developers during requirements gathering and work closely with the Engine Architect on technical designs
  • Work closely with the CTT Manger in building realistic schedules and identifying all dependencies
  • Develop and maintain robust and highly optimized systems that meet all design and schedule requirements
  • Coordinate with QA and the Game Team leads to ensure successful roll out of new features to the team(s)
_Work Experience
  • 5-8+ years professional C/C++ programming.
  • Experience developing for either Xbox360 or PS3 (preferably both)
  • Worked on AAA game title from concept to ship (preferred)
  • Experience developing FPS games (preferred)
_Education, Professional Training, Technical Training or Certification
  • B.S. degree in CS/EE/Math/Physics
_Knowledge/Skills
  • Experience making low-level optimizations.
  • Experience with memory management, mutli-threading, cross-platform development and a working knowledge of 3D math
  • Experience developing content streaming and/or compression solutions.
  • Experience architecting large robust systems.
  • Microsoft Visual C++/.NET development environment.
_Other Requirements
  • Ability to collaborate with engineers and content creators to develop robust, maintainable and cutting-edge technology
  • Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers
  • Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills.
  • Ability to work well in a team development environment
  • Strong desire to build industry-leading technology
_Benefits include

Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)


SENIOR SOFTWARE ENGINEER, TOOLS


Join the award winning technology team behind the F.E.A.R.™ and Condemned: Criminal Origins™ game franchises. Work closely with engineers, designers, and artists on the creation of user-friendly tools used to develop the next-generation of Monolith's games.

_Responsibilities
  • Help our tools group to develop and maintain our in-house level editor, model editor, game database editor, string editor, along with a host of other Artist tools and resource packers.
_Qualifications
  • 5+ years of professional C/C++ programming.
  • MFC and/or Win32 GUI development experience.
  • Focused, results-oriented, self-motivated, with excellent debugging skills.
  • Strong communicator, creative, resourceful problem-solver.
  • Highly motivated to build easy to use, robust tools.
  • Ability to thrive in a team development environment.
  • Working knowledge of 3D math.
_Preferred Experience
  • 3+ years of MFC or Win32 GUI development experience.
  • Experience developing Windows tools for 3D games.
  • Experience working with artists and collecting requirements.
  • Experience writing plug-ins for 3D design tools such as Maya, 3DSMax, etc.
  • Microsoft Visual C++/.NET development environment.
  • Worked on a published game.
  • B.S. degree in Computer Science.
_Benefits include

Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)


SENIOR SOFTWARE ENGINEER, GRAPHICS


Join the award winning technology team behind the F.E.A.R.™ and Condemned: Criminal Origins™ game franchises. Work closely with engineers, designers, and artists on building the cutting-edge graphics technology powering the development of Monolith's next generation of console and PC games.

_Responsibilities
  • Work closely with the Core Technology Team and Lead content creators to develop state-of-the-art graphics technology for the PS3, XBOX 360 and PC
_Qualifications
  • 5+ years of professional C/C++ programming
  • Experience working with current graphics algorithms and hardware
  • Experience making low-level optimizations
  • Experience with memory management, multi-threading, cross-platform development and a working knowledge of 3D math
  • Ability to rapidly prototype new graphics techniques and turn these prototypes into robust, maintainable, shippable systems
  • Ability to collaborate with engineers and content creators to develop and maintain robust and cutting-edge technology
  • Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers
  • Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills
  • Strong desire to build industry-leading technology
  • Ability to work well in a team development environment
_Preferred Experience
  • Experience writing shaders (HLSL / Cg)
  • Experience with image filtering techniques
  • Designed and implemented a full featured Renderer for a published AAA game
  • Microsoft Visual C++/.NET development environment
  • XBOX 360 and/or PS3 development experience
  • B.S. degree in CS/EE/Math/Physics
_Benefits include

Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)


SENIOR SOFTWARE ENGINEER, ANIMATION SYSTEMS


Join the award winning technology team behind the F.E.A.R.™, Condemned™ and Project Origin™ game franchises. Work closely with engineers, designers, and artists on building the cutting-edge technology powering the development of Monolith's next generation of console and PC games. This position provides the unique opportunity to bring our award winning AI and characters to life through new and innovative animation systems.

_Responsibilities
  • Work closely with the Core Technology Team, AI Engineers and Lead content creators to develop state-of-the-art animation technology for the PS3, XBOX 360 and PC
_Qualifications
  • 5+ years professional C/C++ programming.
  • Understanding of animation techniques such as animation blending and skeletal animation
  • Solid foundation of animation related mathematics and physics
  • Familiarity with the workings of current animation and modeling packages
  • Ability to collaborate with engineers and content creators to develop robust, maintainable and cutting-edge technology
  • Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers
  • Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills.
  • Strong desire to build industry-leading technology
  • Ability to work well in a team development environment
_Preferred Experience
  • Worked on AAA game title from concept to completion.
  • Experience with multi-threading and cross-platform development
  • Experience developing FPS games.
  • Experience architecting large robust systems.
  • Experience developing and working with inverse kinematics and/or procedural animation
  • Microsoft Visual C++/.NET development environment.
  • B.S. degree in CS/EE/Math/Physics.
_Benefits include

Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)


SENIOR SOFTWARE ENGINEER, GAME SYSTEMS


Join the award winning group responsible for the F.E.A.R.™, Condemned: Criminal Origins™, TRON 2.0™, and No One Lives Forever™ game franchises. Work closely with engineers, designers, and artists on the creation of game systems for a cutting-edge first-person action game on PlayStation 3, XBox 360 and PC.

_Responsibilities
  • Develop game-play systems for a triple-A next-generation console title.
_Qualifications
  • 5+ years of professional C/C++ programming
  • Experience developing complex game-play systems for a published game
  • Ability to collaborate with engineers and content creators to develop robust and fun game-play systems
  • Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers
  • Ability to easily communicate technical topics with both engineers and non-technical people alike
  • Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills
  • Strong desire to build industry-leading multiplayer game systems
  • Ability to work well in a team development environment
_Preferred Experience
  • Designed and implemented major game systems for a published game
  • XBox 360 and/or PlayStation 3 development experience
  • Microsoft Visual C++/.NET development environment
  • B.S. in Computer Science
_Benefits include

Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)

Include your resume, code samples, and demos in your email.

SOFTWARE DEVELOPMENT ENGINEER IN TEST (TEMP)


Works closely with QA, our QA / BVT Engineer and their Lead Game Engineer to improve the stability of our development environment and test coverage of our games via automation. Tasks to include: reviewing test plans, creating hooks in game code, creating scripts and extending our automation framework where appropriate. Also responsible for maintaining build-system stability.

_Responsibilities
  • Develop and maintain scripts and tools used to:
    • Validate artist-created content.
    • Monitor game run-time performance.
    • Help gather data for game design
    • Automate verification, reporting, and testing of artist-created content and game run-time performance wherever possible.
  • Log and report relevant run-time, build, and validation data to be used by quality assurance analysts, content creators, engineers, and managers.
_Qualifications
  • 3+ years of professional C/C++ programming experience.
  • 3+ years of professional C# programming experience.
  • Experience with QA tools/scripting development.
  • Windows GUI development experience.
  • Focused, results-oriented, self-motivated, with excellent debugging skills.
  • Strong communicator, creative, resourceful problem-solver.
  • Highly motivated to build easy to use, robust tools.
  • Ability to thrive in a team development environment.
_Preferred Experience
  • Experience working with QA and collecting requirements.
  • Microsoft Visual Studio development environment.
  • Worked as an SDET on a published game.
  • B.S. degree in Computer Science.
_Benefits include

Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)

ENGINEERING

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PROJECT MANAGEMENT

  • There are no current Project Management openings. If you would like to be considered for a future Project Management position please click the button above.


Quality Assurance

  • There are no current Quality Assurance openings. If you would like to be considered for a future Quality Assurance position please click the button above.


RESEARCH

  • There are no current Research openings. If you would like to be considered for a future Research position please click the button above.


ACCOUNTING/FINANCE

  • There are no current Accounting/Finance openings. If you would like to be considered for a future Accounting/Finance position please click the button above.


ADMINISTRATIVE

  • There are no current Administrative openings. If you would like to be considered for a future Administrative position please click the button above.


HUMAN RESOURCES/OPERATIONS

  • There are no current Human Resources/Operations openings. If you would like to be considered for a future Human Resources/Operations position please click the button above.


INFORMATION SYSTEMS

  • There are no current Information systems openings. If you would like to be considered for a future Information Systems position please click the button above.